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Four bites and it's gone: a slice of shortcake with a little chocolate cat peeking over the strawberry.
Drag & drop with Modular Avatar. 3 flavors (strawberry, chocolate, matcha); pick one from the menu for a fresh slice. Try it free first: Edible Cat Shortcake FREE Trial.
Hand-held: it attaches to your avatar's hand bone, so it should fit most humanoid avatars. Tested on Shinano, Milltina and Kipfel (ready-made prefabs); on other avatars, drop in the Shinano prefab and move HandProxy to your hand (steps in the README).
If you enjoy it, a quick rating really helps a small creator get seen ⭐
What it does
- Hold: the slice sits in your right hand with the fingers shaped to it; turn it off to put it away.
- Each bite removes a quarter of the slice (4 bites to finish). A radial lets you set the remaining amount freely.
- Desktop: right-hand Fist (Right Shift + F2) plays the eating motion and takes one bite. VR: bring it to your mouth.
- 3 flavors: strawberry, chocolate, matcha. Choosing a flavor gives you a new slice.
- Items of this KiraKobo food & drink series are held one at a time: holding another one puts this one away.
What's included
- Cat shortcake slice with paper wrap; prefabs for Shinano, Milltina, Kipfel
- README (English/Japanese), license (VN3, English + Japanese PDF)
Specs
- 6,404 tris / 3 materials (lilToon) / no particles / no PhysBones
- Synced parameters: 25 bits, shared by the whole series (any number of these items = 25 bits total). Bite detection is local only.
- Sound effects are set up (bite, empty, refill); playback not yet checked in VRChat.
Compatibility
- Ready-made prefabs for Shinano, Milltina and Kipfel (grip and eating motion fitted to each).
- Other avatars: use the Shinano prefab and move HandProxy/Offset to your hand (steps in the README). The eating motion is tuned for the 3 bases above.
- Requires Modular Avatar + lilToon (VCC / ALCOM).
- VRChat PC only. Not Quest compatible.
Install
- Add Modular Avatar and lilToon with VCC (ALCOM).
- Import the unitypackage.
- Drag the prefab named after your avatar onto the avatar root, then upload. Non-destructive; delete the prefab to undo.
Good to know
- No generative AI: all models and textures are our own work.
- Arm motion is based on Quaternius "Universal Animation Library 2" (CC0), adjusted per avatar.
- VR: set up so bringing it to your mouth counts as a bite; tested on desktop so far, not yet on VR hardware.
- Backgrounds, avatars and other props in the images are not included.
- Tested on VRChat PC desktop (Shinano): hold, eating motion, slice shrinking per bite, flavor change, and use together with our Christmas buche.
License (summary of our VN3 terms; the Japanese PDF is binding)
- OK: use on your own avatars in VRChat and similar platforms, personal or commercial
- OK: edit it, use parts to modify other things, have someone edit it for you
- OK: videos, streams, publications. Credit not required (appreciated!)
- Not OK: redistributing or reselling the files, edited or not
- Not OK: public/cloneable avatars that let others use it
- Not OK: political or religious activity (private use is fine)
- Ask first: physical merch, embedding in software/games you distribute
Questions or problems: [email protected]. If you enjoy it, a rating/review helps a lot!