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[Virtual Reality optimized Asset - Special Operation Cuffs]
Universal accessory — fits any Avatar.
Military-style cuffs with D-rings.
Comes in rigged and non-rigged versions.

[Whats included?]
▦ - Blender File⁽ˢ⁾
❒ - Unity Package
⌬ - Substance Painter File⁽ˢ⁾
🖹 - License Document
Two versions included — Rigged · Non-Rigged.
Pick the non-rigged one if PhysBone counts are a concern.
2 texture variants with Substance source files.
◐ - 2 Texture Variants

[Specs]
↦ - BlendShapes
ᴘᴀᴅᴅɪɴɢ ᴡɪᴅᴛʜ

[How to setup?]
🛠 Rigged — D-rings use PhysBones set to hinge and respond to gravity.
🛠 Non-Rigged — D-rings without PhysBones.
- Import the Special Operation Cuffs Unity package into your project
- Drag the preferred scene into your hierarchy
- Pick your favorite material from the materials folder and drag it onto the mesh
- Parent each cuff to the matching bones on your avatar — adjust position, rotation, and scale until they fit
- Adjust the Padding Width BlendShape if you want
- Rigged version: Delete the PhysBone component on the D-rings if you want to position them manually instead of using gravity

[Support]
Please reach out if you experience any kind of Setup issues or clipping.
We want to continuously improve the products for everyone.
Also always happy to help!

[Licensing]
🖹 - Personal License PDF included with purchase.
✓ - Personal use — avatars, renders, prints, worlds
✓ - Modify freely — retexture, rerig, resize, combine
✓ - Commission work — client must hold the same license
✓ - Perpetual — does not expire
╳ - No resale or redistribution
╳ - No sharing as a kit, bundle, or stock
╳ - No commercial or on-demand use
╳ - Non-transferable
Content creator? Collabs welcome — Discord or [email protected]
Commercial use requires a separate inquiry.
[Disclaimer]
⚠ - Pictures might differ from the Product.