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Pulse Pistol & Carbine – Glowing Sci-Fi Blasters [VRChat · Muzzle Flash · VRCFury Prefab Included · PC + Quest-lite · Light/Dark · 4 Glow Colours] | Tidebone Studio
Pulse Pistol & Carbine – Glowing Sci-Fi Blasters [VRChat · Muzzle Flash · VRCFury Prefab Included · PC + Quest-lite · Light/Dark · 4 Glow Colours] | Tidebone Studio
Pulse Pistol & Carbine – Glowing Sci-Fi Blasters [VRChat · Muzzle Flash · VRCFury Prefab Included · PC + Quest-lite · Light/Dark · 4 Glow Colours] | Tidebone Studio
Pulse Pistol & Carbine – Glowing Sci-Fi Blasters [VRChat · Muzzle Flash · VRCFury Prefab Included · PC + Quest-lite · Light/Dark · 4 Glow Colours] | Tidebone Studio
Pulse Pistol & Carbine – Glowing Sci-Fi Blasters [VRChat · Muzzle Flash · VRCFury Prefab Included · PC + Quest-lite · Light/Dark · 4 Glow Colours] | Tidebone Studio
Pulse Pistol & Carbine – Glowing Sci-Fi Blasters [VRChat · Muzzle Flash · VRCFury Prefab Included · PC + Quest-lite · Light/Dark · 4 Glow Colours] | Tidebone Studio
Pulse Pistol & Carbine – Glowing Sci-Fi Blasters [VRChat · Muzzle Flash · VRCFury Prefab Included · PC + Quest-lite · Light/Dark · 4 Glow Colours] | Tidebone Studio

Pulse Pistol & Carbine – Glowing Sci-Fi Blasters [VRChat · Muzzle Flash · VRCFury Prefab Included · PC + Quest-lite · Light/Dark · 4 Glow Colours] | Tidebone Studio

상품 설명

Glowing blasters for VRChat avatars - a pulse pistol (right, left or both hands) and a pulse carbine in 4 glow colours and 2 hardware finishes, as PC and Quest-lite prefabs, linked to your hand bones. Switching one on charges the energy strips (blend shape) and starts a small muzzle flash on PC. A one-click VRCFury menu builder and a "Fit to selected avatar" button are included.

■ What you get

• Pulse Pistol - compact blaster: body, rail with sights, barrel and muzzle, tilted grip, trigger guard, wrist lanyard on a PhysBone chain; glowing energy strips and muzzle ring that charge up on toggle

• Left-hand pistol - the same pistol in your left hand; switch both pistols on for dual wield

• Pulse Carbine - long blaster with stock, vents, magazine, scope with glow lens and lanyard

• Muzzle flash (PC): one tiny looping particle system per weapon (1 flash every 0.4 s, 1 particle at a time, additive, no light); Quest-lite has none

• 4 glow colours (Aurora cyan, Nova pink, Solar amber, Umbra violet) × 2 hardware finishes (Light = light metal, Dark = gunmetal black)

• Original design: no real weapon, no brand, no game asset

• One-click VRCFury menu builder: menu "Pulse Pistol", one entry at a time, saved choice; linked to the hand bone

• "Fit to selected avatar" button: the weapons are placed in the fists of your avatar (humanoid, T/A-pose)

• Unity 2022.3, Built-in pipeline, no runtime scripts (the Editor menu tools are Editor-only)

■ Setup

1. Drag Unity/PulsePistol_Full.unitypackage into your Unity 2022.3 project (VRChat SDK for Avatars installed).

2. Menu Tidebone > Pulse Pistol > 1 - Build materials and prefabs: builds the materials and 16 prefabs (2 model(s) × Light/Dark × 4 colours × PC/Quest-lite) in Assets/TideboneStudio/PulsePistol/Prefabs.

3. With VRCFury installed: menu Tidebone > Pulse Pistol > 2 - Build VRCFury menu prefabs, then drag Prefabs/VRCFury/PulsePistol_<Light|Dark>_<Colour>_VRCFury (Quest: PulsePistol_Quest_...) onto your avatar root. A "Pulse Pistol" menu appears in VRChat: Pulse Pistol (Right), Pulse Pistol (Left), Pulse Carbine - the right-hand entries (pistol, carbine) switch each other off, the left pistol is independent: switch both pistols on for dual wield. Your choice is saved.

4. Select your avatar and click Tidebone > Pulse Pistol > 3 - Fit to selected avatar: the weapons are placed in the fists of your avatar (humanoid, T/A-pose) (it uses your own bones). Fine-tune by moving the object under ToyMount_RightHand / ToyMount_LeftHand.

5. Without VRCFury: drag the prefabs from Prefabs/ onto your hand bone (origin = grip, +Z along the forearm) and drive the blend shape "Charge" (0-100) with your own toggle.

■ Specs

Model triangles per weapon (PC / Quest-lite): Pulse Pistol 780 / 216, Pulse Carbine 992 / 332 (Blender counts; the Unity count is measured in the test run). 2 material slots per weapon (hardware + glow). The glow part is one skinned mesh with a 'Charge' blend shape (off = 0, on = 100). PhysBone: wrist lanyard of 4 links per weapon on PC, none on Quest-lite. PC: 1 muzzle particle system per weapon (max 4 particles, burst only, additive, no lights, no trails). Glow = emissive material (lilToon emission on PC, VRChat Mobile Standard Lite emission on Quest-lite). Skinned meshes and PhysBones count towards the mobile Performance Rank.

• Tested (batch, 05.11.2026): Unity 2022.3.22f1, VRChat SDK (Avatars) 3.10.5, VRCFury 1.1434.0, VRChat Robot sample avatar: import 0 compiler errors; all 32 prefabs checked (triangles, materials, emission, PhysBone, skinning and blend shape counts, muzzle particle system, PC and Quest-lite), 16 VRCFury menu prefabs built, VRCFury build checked on 4 of them (hand placement, Fit to avatar, PhysBones, menu, saved parameters, toggles) with negative controls.

■ Notes

• Needs the VRChat SDK (Avatars); the menu needs VRCFury (free, vcc.vrcfury.com) - NOT included. Without VRCFury place the prefabs on your hand bone by hand.

• Default size fits an avatar of about 1.5 m with normal hand proportions; scale the prefab to resize it.

• These are original designs: no real firearm, no brand, no film or game weapon. Props only - they do not shoot or hurt anyone.

• Not included: avatar, VRCFury itself (free from vcc.vrcfury.com), sound. Not tested in VRChat itself (look in-world, other players' view).

• Images are Blender renders of the same models, not in-game captures. The grey figure shown is not included.

■ How it was made

How it was made: the models and textures are generated procedurally with the author's own scripts and Blender; an AI assistant was used to write the scripts (as stated in the license). The gallery images are Blender renders of the shipped models on a grey stand-in figure (not included), posed by script; they are not in-game captures.

■ Terms of use

Terms of use: VN3 license included (ja/en/ko/zh) in the License folder (TideboneStudio_PulsePistol_VN3_<lang>.pdf) - see the included PDFs (Japanese is the official text, English is a reference translation). Summary: use and edit in your own work (commercial OK) / redistribution or resale of the data NOT allowed / use as machine-learning training data NOT allowed.

■ Contact

For issues or questions, please message me via my Jinxxy store page.

by Tidebone Studio


--- JP lines for a Japanese description field (same facts) ---

動作確認(バッチテスト 2026/11/05):Unity 2022.3.22f1・VRChat SDK(Avatars)3.10.5・VRCFury 1.1434.0・VRChat の Robot サンプルアバターで確認:インポート時コンパイルエラー0、プレハブ32個すべてを確認(三角形数・マテリアル・発光・PhysBone・スキニング・ブレンドシェイプ・銃口パーティクル、PC版とQuest軽量版)、VRCFuryメニュー用プレハブ16個を作成し、うち4個で VRCFury ビルドを確認(手への配置、Fit、PhysBone、メニュー、保存パラメータ、トグル。ネガティブコントロール付き)。

利用規約:VN3 ライセンス同梱(日本語・英語・韓国語・中国語、License フォルダの TideboneStudio_PulsePistol_VN3_<言語>.pdf)。日本語版が正本です。概要:ご自身の作品での使用・改変 OK(商用含む)/データの再配布・転売 NG/機械学習(AI)の学習用データとしての利用 NG。

$8.00 USD