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Tentacle Pack 3 – Cluster Tentacles: Anemone / Cilia / Bloom [VRChat · PhysBone Prefab · Light/Dark · PC + Quest]
Tentacle Pack 3 – Cluster Tentacles: Anemone / Cilia / Bloom [VRChat · PhysBone Prefab · Light/Dark · PC + Quest]
Tentacle Pack 3 – Cluster Tentacles: Anemone / Cilia / Bloom [VRChat · PhysBone Prefab · Light/Dark · PC + Quest]
Tentacle Pack 3 – Cluster Tentacles: Anemone / Cilia / Bloom [VRChat · PhysBone Prefab · Light/Dark · PC + Quest]
Tentacle Pack 3 – Cluster Tentacles: Anemone / Cilia / Bloom [VRChat · PhysBone Prefab · Light/Dark · PC + Quest]
Tentacle Pack 3 – Cluster Tentacles: Anemone / Cilia / Bloom [VRChat · PhysBone Prefab · Light/Dark · PC + Quest]

Tentacle Pack 3 – Cluster Tentacles: Anemone / Cilia / Bloom [VRChat · PhysBone Prefab · Light/Dark · PC + Quest]

상품 설명

Glowing tentacle tufts for VRChat avatars - three cluster accessories (Anemone crown, Cilia fan, Bloom spray) in two colourways (Light / Dark), as PC and Quest prefabs. Each tuft grows several thin strands from one base and ends in round glowing beads; the PC prefab carries one PhysBone so every strand swings on its own.


■ What you get

• Anemone - 14 short strands in a crown (head / shoulders)

• Cilia - 9 long thin strands with glowing nodes (back / hips)

• Bloom - 5 medium strands with big glowing bulbs (shoulders / back)

• 3 forms × Light / Dark × PC / Quest = 12 prefabs, built in your project from the included editor menu

• Rigged FBX (PC), Quest FBX, static FBX, textures (BaseColor / Normal / Emission, 1024), README, VN3 licence (ja/en/ko/zh)


■ Specs (Blender measurements)

• Anemone: 14 strands × 4 bones; triangles PC 12,608 / Quest 2,640; about 70 PhysBone-affected transforms

• Cilia: 9 strands × 5 bones; triangles PC 12,888 / Quest 2,448; about 54 PhysBone-affected transforms

• Bloom: 5 strands × 5 bones; triangles PC 7,008 / Quest 1,548; about 30 PhysBone-affected transforms

• Closed meshes, one UV map, all vertices weighted. PC: 1 PhysBone per prefab (Multi Child Type Ignore). Quest prefabs: no PhysBone.


■ Setup

Import the unitypackage, run Tidebone > Tentacle Pack 3 > Build materials and prefabs (needs the VRChat SDK Avatars), put a prefab under a head, chest or hips bone, rotate and scale to taste.


■ Notes

Tested (Unity batch test, 07.11.2026): Unity 2022.3.22f1, VRChat SDK (Avatars) 3.10.5: import without compiler errors; the editor menu builds all prefabs; every prefab has its rig, material, emission and (PC) one PhysBone component with the right settings. Not tested: how the PhysBone swings in play, the look in VRChat itself and on a real Quest. The gallery images are Blender renders of the shipped models on a stand-in figure. No VRCFury menu or fit button is included. Mind your avatar's performance rank.


■ How it was made

AI-assisted: the Blender generator scripts, the Unity builder and the documents were written with an AI coding assistant; models, textures and images come from those scripts. No image-generation or 3D-generation AI was used.


■ Terms of use

VN3 licence included (ja/en/ko/zh) in the License folder - Japanese is the official text, English is a reference translation. Summary: use and edit in your own work (commercial OK) / redistribution or resale of the data NOT allowed.


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by Tidebone Studio

$8.00 USD