






Japanese Bonsai - Large Black Pine with Jin Branch (Ginrei) | VRChat World Prop
상품 설명
이 상품에는 AI로 생성된 콘텐츠가 포함되어 있습니다.
A Japanese-style bonsai 3D prop for VRChat worlds and homes.
This one is a black pine trained in the informal upright style. A thick trunk curves
in an S-shape as it rises from a deep oval pot, and partway up, a bare dead branch
(jin) juts out with weathered, bleached wood. The pale shari of the jin sets off
against the deep, calm pot beneath it. We named this piece "Ginrei" - it pairs with
another black pine in our range, "Setsurei", as a matched set of names.
- Low-poly: approx. 10,062 triangles, 1 material
- 2K colour texture (2048x2048)
- Approx. 70cm tall including the pot - large-size piece, fourth in our large range
- Pot, moss and soil modelled as one piece
- PC ready (Quest version in preparation)
WHAT'S INCLUDED
- WabisabiBonsai_Kuromatsu8.unitypackage (prefab / FBX / material / 2K colour texture)
- Licence text
Note: the display stand in the photographs is a photo prop. It is not included.
HOW TO USE
1. Import the unitypackage into a Unity project with the VRChat SDK (Worlds) installed
2. Drag the prefab into your scene
3. Switch the shader to liltoon or similar if you prefer
SEE IT IN VRCHAT
Our showroom world "Bonsai Engawa | Wabisabi Bonsaido" displays the bonsai on real
shelves - and the large pieces stand on their own stands in the bonsai garden.
https://vrchat.com/home/world/wrld_45f4080f-f220-4c13-ae76-b0f0d00b736d
LICENCE (summary)
- Use, modify and upload inside VRChat: OK
- Redistributing or reselling the data itself (fbx / prefab / textures): not allowed
- Full terms are included with the download
AI DISCLOSURE (AI-Assisted)
What was generated by AI:
The base 3D mesh and its base-colour texture were generated with Meshy, an
image-to-3D AI tool, from a photograph of a bonsai that we prepared ourselves; no
third-party artwork or scanned model was used as input.
What was done by hand, without AI:
Combining the trunk from one generation pass with the pot from a separate pass into a
single mesh with a re-baked texture atlas, texture optimisation for real-time use,
material setup, scaling to real-world size, prefab construction, multi-angle quality
inspection, product photography and packaging.
Rights basis:
The model was generated under a paid Meshy plan, which grants full commercial rights to
the output.