







12 Leather Normal Maps + 8 MatCaps - Crocodile, Elephant, Ostrich & Quilted | Works on Any Avatar
상품 설명
Leather, and nothing but leather. Crocodile belly and back, elephant hide, ostrich quill marks, lizard and stingray shagreen on the exotic side; pebble-grain calfskin and saffiano cross-hatch emboss for the grained side; large puffed diamond quilting, fine stitched diamond quilting and a stitched grid for upholstery and biker jackets; and cordovan water grain for the smooth end. Drop one into the Normal Map slot of lilToon (or any shader), set the tiling, and a flat surface picks up real leather relief under the light. No color is baked in, so the model keeps its own colors - the material is the only thing that changes. Leather lives on its sheen, so eight matcaps ship with the pack; seven of them are strictly grayscale and fit any base color, while the pearl one adds an iridescent sheen. Every map is a periodic function evaluated on a torus, so the tile joins itself exactly and there is no seam at any tiling value. 2048px for PC, 1024px for Quest, height maps included. 45 files. Not tied to any avatar - jackets, bags, boots, sofas and interiors all take the same file.
No generative AI. No image-generation AI was used in this pack. Every map is generated by code: each material is written as a periodic function on a torus, evaluated into a height field, converted to a tangent-space normal map and written straight to pixels — then checked and packaged by hand. That is also why the tiles have no seam: the function joins itself exactly at the edge, so there is no patched-up border to hide. Declared here because both itch.io and Jinxxy require the origin of the artwork to be stated.
What's inside
- 12 material folders (01-12) - each with the normal map at 2048px (PC) and 1024px (Quest), plus the 2048px height map
- Exotic leather: crocodile belly, crocodile back, elephant hide, ostrich (quill marks), lizard, stingray (shagreen)
- Grain & emboss: pebble grain (calfskin), saffiano (cross-hatch emboss)
- Quilting & stitch: diamond quilt large (puffed), diamond quilt fine (stitched), stitched grid leather
- Full grain: cordovan (water grain)
- Matcap_1024/ - 8 matcap PNGs (angel ring x2, glossy, satin, matte flock, metal, pearl, toon 2-shade)
- 45 files in total
- READ_ME_FIRST.txt - license and usage
Specs
- 12 leather materials: exotic 6 / grain & emboss 2 / quilting & stitch 3 / full grain 1
- Normal maps at 2048 x 2048 px for PC and 1024 x 1024 px for Quest, both included
- Seamless at any tiling value. Each map is a periodic function evaluated on a torus, not a photo patched at the edges, so there is no border to give it away however far you crank the tiling
- Not tied to any avatar. A normal map sits in a shader slot, so it works on any model, PC or Quest, and on world floors, walls and props
- No color is baked in. A normal map only changes how light hits the surface, so the outfit keeps its own colors and its own texture
- OpenGL convention (Y+). Unity and Blender take them as they are
- Height maps (grayscale, 2048px) come with every material
- 8 matcaps at 1024 x 1024 px. Seven are strictly grayscale so they fit any base color; the pearl one carries an iridescent tint
How to use
- lilToon: tick Normal Map, drop in the 2048px PNG, then set Tiling for how coarse the grain is and Scale for how deep it looks (0.5-1.5)
- Tiling by pattern size: large ones (crocodile, quilting) 2-6, fine grain (pebble grain, saffiano) 8-20
- lilToon: tick MatCap, drop a bundled matcap PNG into the MatCap slot, blend with multiply or add (glossy and pearl suit leather)
- In Unity, set the normal PNG's Texture Type to 'Normal map' first (matcaps stay at the default)
- Quest: use the 1024px folder - the headset downsizes anything larger
- Any other shader (Standard, Poiyomi, Blender Principled BSDF) takes the same file in the same slot - OpenGL convention (Y+)
- The height maps are only there if you want to bake at a different strength or drive displacement
License
Royalty-free. Use them in commercial and non-commercial work — games, TRPG sessions, videos, streams, VTuber overlays, print. No credit required. You may edit, crop, recolor and combine the files freely.
Not allowed: redistributing or reselling the assets themselves, claiming authorship, or using them as training data for AI / machine learning models.