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12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest

12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest

상품 설명

Normal maps and MatCaps aimed at kemono, dragon and Japanese-styled avatars. Not tied to any particular avatar — drop them into lilToon's Normal Map and MatCap slots, match the tiling, and they work on any model you own.

Everything here is generated from periodic functions, so no seam appears however high you set the tiling. Eight near-greyscale MatCaps are bundled.

What's inside — 12 materials

  • Scales & shell: Hexagonal Scales / Chitin Plates / Serpent Belly Scales / Horn Rings
  • Fur: Short Fur
  • Wings & net: Insect Wing Veins / Floral Lace
  • Japanese embroidery: Asanoha Embroidery / Yagasuri Arrow Embroidery
  • Weave: Ribbon Weave
  • Metal ornament: Cabochon Gems / Karakusa Engraving

Files

  • Normal maps at 2048px (PC) and 1024px (Quest)
  • Height maps at 2048px, if you want to re-bake the normals yourself
  • 8 MatCaps at 1024px, near-greyscale so they suit any colour
  • Folders are per material; the folder name is the material name

Specs

  • OpenGL convention (Y+). Works as-is in Unity and Blender
  • Seamless — built from periodic functions, not from photos
  • Not tied to any avatar. Fine for worlds and props too

How to use in lilToon

  • Tick "Normal Map", load one of the PNGs, adjust Tiling for the scale
  • Set the texture Type to "Normal map" in Unity (MatCaps stay Default)
  • Depth is controlled by lilToon's Scale — 0.3 to 1.5 works well
  • Tick "MatCap", load a bundled PNG, blend with multiply or add
  • Use the 1024px files for Quest

License

Royalty-free. Use them in commercial and non-commercial work — games, VRChat avatars and worlds, videos, streams, print. No credit required. You may edit, recolor and combine the files freely.

Not allowed: redistributing or reselling the assets themselves, claiming authorship, or using them as training data for AI / machine learning models.

Note: these textures are generated procedurally by code. No image-generation AI was used.

More textures from ys-room: https://jinxxy.com/Ys_room

$4.99 USD