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This script lets your avatar’s eyes move using UV offsets. You choose the eye renderers and materials you want it to work with, then set up how far the eyes move in each direction.

You can add multiple left and right eye renderers, so if you have different outfits or forms with their own eyes, they can all use the same setup.

It will detect the textures assigned to your material, and you can choose which ones move. Each texture can have its own offsets, and you can turn off any textures you don’t want it to affect.

You can test the movement in the Unity editor too. There’s also a separate override script you can put on a GameObject. When that object is active, eye look turns off and the offsets go back to zero so your animations can control them.

The textures you want to move need to support offsets in the shader. It won’t work with every shader or texture property.

The README has the setup instructions. If you need help, message me through the support contact on this page.

The avatar in the pictures isn’t included. This tool is not affiliated with or endorsed by SEGA.

Created by gokonic4

$10.00 USD