






Multiplayer Air Hockey | Japanese & English VRChat World Prefab
상품 설명
이 상품에는 AI로 생성된 콘텐츠가 포함되어 있습니다.
A rally for your VRChat world
Pick up a mallet, press Start and play. Challenge the CPU on your own, play singles, or bring four players for doubles. Each player can choose Japanese or English independently using the buttons at either end of the table.
Watch it in action
Play your way
- Three CPU levels, with automatic CPU substitution when a side is empty.
- First to 5, 7 or 10 goals.
- No time limit, or 2- and 3-minute matches with overtime for a tie.
- Bank shots, shared scores, and goal and victory lights and sounds.
- VR pickup controls and desktop aiming.
- Optional UdonChips fees and rewards; free play in worlds without UdonChips.
Japanese and English in one package
The display initially follows each player's VRChat language. The scoreboard, controls, fees, help and interaction prompts can be switched locally without changing the match or other players' language.
Included
- Unity prefab and sample scene, UdonSharp scripts and 17 sound effects.
- Japanese and English setup and control guides.
- Quest / Android materials.
- Editable Blender source, FBX models and palette files.
Setup
Unity 2022.3.22f1, VRChat Worlds SDK 3.10.5, UdonSharp and TextMesh Pro. Import TMP Essential Resources, import the unitypackage into a VCC Worlds project, then place Assets/AirHockey/AirHockey.prefab in your scene.
License
- You may incorporate this asset into published VRChat worlds, including paid, corporate and event worlds.
- Modification is allowed. Credit is optional and appreciated.
- Redistribution, resale or bundling of the asset data itself, including modified data, is prohibited.
- Contact the creator before using the asset outside VRChat, such as in other games or films.
- The creator is not liable for problems arising from use of this asset.
- Chips are in-game items only. Do not use them to wager real money or redeemable goods.
Third-party notices
Zen Maru Gothic is included under the SIL Open Font License 1.1. Puck coefficients and the CPU approach reference the MIT-licensed Air Hockey Challenge baseline.
Jinxxy support
For purchase or setup questions, use this product's Q&A on Jinxxy. Include your product version, Unity and SDK versions, steps and any error message.